Overview description.


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Switching between perspectives – it’s the same life but a different way of looking at it. And sometimes the answer you need is right there in front of you if just look at things slightly differently.

To my mind these are games of split-focus, of attention, of finding calm in the face of tumultmindfulness and determination to think differently in order to get through a situation.

There is something to these kind of games that makes you think in a way that you can actually feel your brain changing how it works – the same way that valve got usThinking with Portals.

In fact, I wonder now if playing Portal is the closest you can get to understanding ahypercube?

Here are some reality bending games.



Hitting space ‘pauses’ the main action game and pulls back to a calmer sliding puzzle game that will help you solve the internal platformer.

Psychiatric evaluation




Every time you lose a life/sanity, the game devolves down to a more basic type of interface, that also gives you a different view on the gameworld. There are points where you have to get really low in order to progress.


The world is 3D, but you always play from 2D perspectives.


switch between 2D and 3D – move the little dude around in the 2D world to get across the room. When he gets stuck, switch to 3D to move the world around and create forced perspective short cuts in the course.


Reminiscent of the fabulous bookFlatland, this game puts puzzle elements into different dimensions (4D to be specific) – the game also lets you switch down from 3D to 2D to give an idea of what the shift from 3D to 4D equates to.



This one is quite literal – you switch items into different items at the press of a button. Similarly Time Fcuk has the player switch between ‘layers’ to change the game space.




Try to assemble a jigsaw puzzle in your mind so that you can figure out where your character will jump to.